One of the most versatile features of Dolphin 5.0 is the ability to override the CPU clock of the GameCube/Wii CPU. If you're lagging in a game due to a weak CPU, you can lower the emulated CPU Clock to trade emulator lag (and issues like audio lag), for full-speed with a lower framerate. Have a powerful computer? Dolphin lagging on super computer. Fixed - Support. EDIT: Thanks for responses. Enabling ubershaders, compiling shaders before starting, setting audio to LLE, and going to the NVIDIA control panel and enabling max-performance under power-management seems to have resolved the issues and got my games running smooth.
- A chap over on the Dolphin-emu forums called Zhang Wei has went and done some amazing wizardry specifically for Kirin based devices. Moving onto the emulator itself, it's brilliant compared to the original, the results which I've seen for myself are nothing short of spectacular, not every game is perfect (but then no emulator is perfect).
- Disore hari yang agak mendung ini, niat saya ingin berbagi sebuah PRESET / settingan terbaik dari Dolphin Emulator khusus untuk PC, agar peformanya relatif lebih lancar dan tidak LAG/Lemot. Jadi yang akan saya tampilkan nanti hanyalah berupa screenshoot di layar desktop yang saya miliki.
- ⭐ Kite is a free AI-powered coding assistant that will help you code faster and smarter. The Kite plugin integrates with all the top editors and IDEs to give.
Progress Continues We've already had 13219 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: October and November 2020 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Star Fox Adventures | |
---|---|
Developer(s) | Rare |
Publisher(s) | Nintendo |
Series | Star Fox |
Platform(s) | GameCube |
Release date(s) | NA September 23, 2002 JP September 27, 2002 AUS November 15, 2002 EU November 22, 2002 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | GSAP01, GSAE01, GSAJ01 |
See also... | Dolphin Forum thread Open Issues Search Google Search Wikipedia |
Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. Adventures is the third game in the series, succeeding Star Fox 64. Unlike the other games in the series, Star Fox Adventures uses many of the same gameplay mechanics as The Legend of Zelda: Ocarina of Time. Fox is on foot for most of the game and pilots his Arwing only to reach another piece of the planet. Furthermore, he uses a staff instead of a blaster for melee combat, Fox jumps automatically, can talk and interact with NPCs, and receives power-ups throughout the game.
- 1Emulation Information
- 2Problems
- 3Enhancements
- 4Configuration
Emulation Information
16:9
Star Fox Adventures has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to 'Auto'. Using the widescreen hack with this title is not recommended.
Reflections
Reflective floors show the reflection offset from where they should be. Instead of being a mirror image beneath Fox's feet, the mirror image is well above his head. Additionally, there is bar along the bottom of the screen that doesn't get any reflections at all. This is not a problem with Dolphin; it occurs even on real GameCubes, but the reflections are so low resolution that it's difficult to notice.
Shadows
In D3D (only on Windows 7 as of 5.0-5404), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related LogicOps functionality from working. Use OpenGL or Vulkan to avoid this issue.
Problems
Missing Sounds
After Fox says 'Wake up! Wake up!', the sound effect of him taking out his staff is missing, as well as the explosion sound effect right after that. Refer issue 11783.
Flickering Silhouetted HUD
In Direct3D, the HUD will occasionally flicker silhouettes over it. This usually happens when trying to shoot at a monster with the Fire Blaster (in battle stance).
Glow Effects
Glow effects render poorly with EFB Copies to Texture Only on all backends. Disable EFB Copies to Texture Only to fix them.
Enhancements
HD Texture Pack
Dolphin Emulator Mac Os
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Needed for correct glow rendering |
Dolphin Emulator Running Slow Mac
Version Compatibility
The graph below charts the compatibility with Star Fox Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
5.0-13219(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
Testing
Dolphin Emulator Lagging Mac Os
This title has been tested on the environments listed below:
Dolphin Emulator Mac Download
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r6106 | Windows Vista | Intel Core 2 Duo P7350 @ 2GHz | NVIDIA GeForce 9600M GT | Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons), sped up 25-100% by using frame skip of 1; average VPS of 20 without frame skip, avg. VPS of 30 with frame skip of 1. | |
r7283 | Windows 7 | Intel Core i3-2310 @ 2.1GHz | Intel HD Graphics | Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen) 13-60FPS | Honguito98 |
r7338 | Windows 7 | AMD Phenom II X4 955 @ 3.4GHz | NVIDIA GeForce 9600 GT | Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons). | BluPhoenix |
r7419 | Mac OS X 10.6.7 | Intel Core i7 @ 2.66GHz | NVIDIA GeForce GT 330M | Playable. lots of slowdowns, especially during cutscenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny. | FeelGoodChicken |
3.0 | Windows 7 | Intel Pentium E5400 @ 2.7GHz | NVIDIA GeForce GTX 460 | Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen) 13-30FPS | parasite64 |
3.0 | Windows 7 | Intel Core i3-2100 @ 3.1GHz | AMD Radeon HD 6450 | Playable, 15-60FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cutscenes, few graphical glitches. | feargm |
3.0 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce GTX 570 | Completely playable when using OpenGL. Game mostly stays at a constant 60 frames per second with mostly 100% speed. Shadows are still buggy, subtitles are ahead of dialogue, and music is still missing a few instruments. | BioHazard |
r7690 | Windows Vista | Intel Core 2 Quad | NVIDIA GeForce 680 GTX | Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen). Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully. | Anonymous |
3.0-776 | Windows 7 | Intel Core i7-2670QM @ 2.2GHz | NVIDIA GeForce GT 540M | Playable, has some minor slowdowns but mostly just requires a GFX card that is discrete. | Speedytech7 |
3.0-776 | Mac OS X 10.7.4 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Playable but slow, 30-60FPS depending on areas. Cut-scenes are particularly slow, resulting in important sound desynchronization during them. Tested with default settings and DSP HLE. | Nolendil |
3.5-141 | Windows 7 | AMD Phenom II 955 BE @ 3.2GHz | AMD Radeon HD 6850 | Playable. Video and audio are not sync and the first game minutes are slow depending on the area. However, I really don't recommend to start this game on the Dolphin emulator (this game is not playable in my opinion) | ramaGZ |
3.5-1282 | Windows 7 | Intel Core i5-3570K @ 4.7GHz | NVIDIA GeForce GTX 275 | Very playable. There are still some weird bugs, sound desyncs are improved but not gone, and other various minor stuff, but it ran 60FPS smooth as butter and played very well with New-AX-HLE. | MayImilae |
4.0 | Windows 8.0 | Intel Core i5-2500K @ 4.3GHz | NVIDIA GeForce GTX 660 Ti | Almost perfect. Full speed @ 60FPS @ 3X internal res with only a couple of missing effects. Using OpenGL as backend enable 'skip EFB access to CPU' (disables slight glow around fires, but improves the FPS a lot), enable 'EFB to texture' (disables another minor glow effect, but also improves FPS) and disable 'fast depth calculation' (stops the shadow flickering associated with OpenGL making the shadows next to perfect). Using Xaudio2 the audio is perfectly synced during gameplay. Experienced a de-sync during cutscenes after a while. Don't know how often/reoccurring the audio de-sync is. Played until you get to play as Fox. | knerlington |
4.0-3178 | Windows 7 | Intel Core i3-2310M @ 2.1GHz | NVIDIA GeForce 610M | Barely playable. The main menu and most of the cinematics drop down ~30FPS with delayed subtitles. But apart the cinematics, the game was at 45-50FPS. | HauruI |
4.0-4231 | Windows 8.1 | Intel Core i7-4710M @ 2.5GHz | NVIDIA GeForce GTX 860M | Full 1080p @ 60FPS with 2xSSAA, set EFB to Texture and Disable CPU Access | Honguito98 |
4.0-6112 | Windows 7 | Intel Core i7-3770K @3.5GHz | NVIDIA GeForce GTX 770 | Fully playable at 1080p @60FPS with 8x anti-aliasing and 3x native internal resolution. Also works perfectly in widescreen with the same settings. Some slowdowns during cutscenes, but video/audio are still in sync all the time. | Mangaman1001 |
4.0-8342 | Windows 7 | Intel Core i3-3220 @ 3GHz | NVIDIA GeForce GT 640 | Playable until the end, but I had to use save states a lot due to random FIFO overflown errors which interrupts emulation or even causes black screens. Constant use of save states seemed to even had disabled my memory card for the game, so I had to use save states all the way through anyway. The overflow error seems to mostly happen in cutscenes or in front of fuel cells in clusters. There are some minor slow downs here and there, and like always with CPU intense games like this I had to have Skip EFB Access to CPU enabled. I also had issues with flickering shadows, but it's very minor and it could be due to my settings. | Yugix |
4.0-8417 | Windows 7 | Intel Core i7-4790 @ 4GHz | NVIDIA GeForce GTX 760 | Tested at 1080p @ 60FPS (3x Native) with 4xSSAA at Main Menu/Thorntail Hollow. Set EFB to Texture (checked). Gameplay is workable, with a few stutters to ~90-95% emulation speed. Chugs a bit more when there are many particles on the screen. Shadows flicker a lot in my setting which leaves much to be desired, YMMV. Cutscenes have polarizing results- some portions emulate at virtually perfect speed, while 30 seconds later it may drop to < 50% emulation speed. 2xSSAA produces similar results, but gameplay and cutscenes are a more consistent in regards to emulation speed. FIFO overflows occurs randomly during cutscenes; remember to save often. | Lessigen |
4.0-9198 | Windows 8.1 | Intel Core i3-4160 @ 3.6GHz | AMD Radeon R9-270X | Tested with Direct3D 11 backend, V-Sync on, 2x native resolution, 4x MSAA anti-aliasing, 4x anisotropic filtering, Scaled EFB Copy, Per-Pixel lighting, Ignore format changes, EFB Copied to Texture Only, Texture cache accuracy set to the middle, Fast Depth Calculation, Progressive Scan and Borderless Fullscreen. Gets a near-steady 55-60fps with a few stuttering. Cut-scenes work fine. Both Direct3D 11 and OpenGL have flickering shadows, but OpenGL only gets 20-40 fps, so use Direct3D instead. | sl1fka |
5.0 | Windows 10 | Intel Core 2 Quad Q6600 @ 2.4GHz | NVIDIA GeForce GTX 550 Ti | Tested with mostly default settings at 1280x720. Running perfect at 60 FPS during the Krystal intro, lags a lot during cutscenes and where grass and high detailed models (with fur) are shown. Emulation speed goes down to 60% in these cases. Underclocking the CPU down to 30% reduces the frame rate to 20~30 FPS, but emulation speed maintains a steady 100%. | |
5.0-8175 | Windows 10 | Intel Core i3-7300HQ @ 2.5GHz | NVIDIA GeForce GTX 1050 | Tested at 1x resolution, OpenGL and HLE. Playable with no framedrops. But something occurs that doesn't occurs in 5.0 stable : The music, some sound effects, and voice of Krystal in the intro cinematic does not play, although the following cinematics plays well. | HauruI |
Gameplay Videos
![Dolphin Dolphin](/uploads/1/3/4/1/134183637/194167596.jpg)
Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Star_Fox_Adventures&oldid=171760'
If you are a hardcore gamer then you might want to know about some gaming consoles and their performance. Nintendo is famous for the gaming consoles it launches that hit high sales record within a short amount of time. Gamecube and Wii are two such consoles launched by Nintendo which was a huge hit. The Gamecube gaming console was launched by Nintendo in 2001 and is the first of the kind to have optical discs as its primary storage.
Nintendo Gamecube console became extremely demanded because of its efficiency which offered seamless performance while running high definition games. It’s sales rocketed to 22 million worldwide before its production was stopped by the company in 2007. Gamecube also supported online gaming through a modem and could be connected to Gameboy Advance using a link cable. It had offered better graphics than PS2 by Sony. It was good enough to compete with Microsoft’s Xbox 360 and Sony’s PS2 and PS3.
Having heard all this, you might be intrigued enough to want to get your hands on it. But Gamecube gaming console was discontinued. Fear not, there is another way to get this fantastic gaming experience with just some devices you own. You just need an emulator and some platform that is supported by it like Android, Windows, Mac or Linux. So if you have gout your devices at the ready, then get ready to download the best Gamecube emulator from the list of the best ones in the market that we have given here.
Best Nintendo Gamecube Emulators
Dolphin Emulator (Best Gamecube Emulator For PC, Linux, Mac & Android)
A piece of trivia for you. The Gamecube’s code name is ‘dolphin’. Dolphin is a great emulator which supports both Gamecube and Wii gaming consoles on your device. It offers high performance and is the best if you want a high definition gaming experience that most of the other emulators don’t offer. It supports a lot of games and is a smooth running emulator with very few bugs which will be rid of with the future updates.The stable versions of the Dolphin emulator are available for Windows, MacOS, iOS and Android. Also, Dolphin is open sourced, meaning, its source code is open to all and anyone can work on it for developing it for other platforms or to fix the bugs and improve its performance. To make it easy, we are listing the main features of the Dolphin emulator below. Go through them to make an informed decision.- It offers 1080p resolution.
- Allows Save and Reload.
- Supports Wiimote and Nunchuck for an amazing gaming experience.
- The anti-aliasing graphics of the Dolphin emulators makes the games look awesome.
The Dolphin emulator for Gamecube is quite fast and is stable performance wise. Moreover, the graphics it offers is better than that of the original console and the controls can be configured too with the support of Wiimote. The small con of this emulator is that it lags with just a few games.WhineCube Emulator
Developed using the C++ programming language, WhineCube is yet another Gamecube emulator which offers hassle-free gaming experience and lets you play your favourite Gamecube games easily. It has a very good graphics and sound support. It is capable of loading and executing DOL, ELFand GCM file formats. It is currently only available on Windows and runs most of the games seamlessly. Development of this emulator for other platforms are underway and might be available in the future.WhineCube has provision to turn ON and OFF debugging. It is a high-performance emulator with configurable controls and is quite fast. A drawback of this Gamecube emulator is that it doesn’t run any commercial games but supports a few homebrew games such as Tetris Worlds, Pacman and BAM. We have listed its important features below.- WhineCube is a very fast emulator.
- It supports high-level emulation with its primitive HLE system.
- WhineCube also has configurable controls.
Thus, WhineCube is a fast Gamecube emulator with great graphics and audio support. It also can be easily run on old PCs. The drawback of WhineCube is that it does not have a DSP Assembler and has many bugs and may crash occasionally. Its debugging option is always turned ON by default too. So that is all about the WhineCube emulator.Dolwin Emulator
This emulator is based on Power PC derivative processor for Nintendo Gamecube gaming console. Dolwin has a very user-friendly interface. It supports high-level emulation. Dolwin was created using the C language with some additional x86 optimizations. It users interpreter and just in time compiler techniques. The hardware emulation in Dolwin is based on system plugins.Dolwin is also open source and can be developed by anyone who wishes to. It is currently only available for the Windows PC. Its development is still in progress. Also, Dolwin does not support any commercial games as of now though as the development is still going on, it may support these games in the future. Dolwin is a very accurate emulator. You can refer to the features that we have listed here to decide on the emulator that you want.- Dolwin supports full-screen mode.
- It has configurable controls
- This emulator offers very accurate emulation.
- The emulation level of Dolwin is very high.
- Dolwin offers a user-friendly interface to work with.
A notable advantage of Dolwin emulator is that it supports DVDR plugin. In addition to this, the emulation level of this Gamecube emulator is quite brilliant with excellent graphics and great support for audio. You should also consider the drawbacks of Dolwin which is that it does not support commercial games yet and this emulator also does not run on old PCs. Considering all these points, Dolwin is a pretty good Gamecube emulator for the Windows PC.
How To Download Games For Dolphin Emulator
Conclusion – Best Gamecube Emulators
As always, we recommend you go through the article carefully before you decide on the emulator that suits your needs while keeping in mind that these are the best Gamecube emulators in the market with Dolphin offering the best performance among them. Also, they are all under constant development, so you should expect minor bugs and errors and none of them is flawless. So there you have it, the top emulators of Gamecube available as of now. Hope this article was useful to you, clear and easy to understand. As always, thanks for reading.